![]() Game Face is just one of hundreds of careful touches Capcom is bringing to Street Fighter 6, all in the name of making fighting games fun for the masses again. Capcom showed off that feature, called Game Face, quite some time ago, and after toying with it, it feels infinitely entertaining to see the game’s World Warriors grimacing, growling, and sticking their tongues out at each other. ![]() In addition to post-fight flair, the game gives its fighters proper WWE-style entrances, and they can mug meanly at each other in pre-match face-offs. Style and personality bookends fights in Street Fighter 6. Those latter characters ooze personality: Marisa rivals Zangief both in size and pride, yet she delicately carries away her defeated opponents at the end of a match JP brings a sense of refined style and apparent Psycho Power abilities to fights, callously stepping over his opponents when walking away victoriously. Nearly every character in the Street Fighter 6 roster is alluring, whether that’s a classic character like Ryu or Chun-Li, who feel immediately familiar and newly refined, or fresh faces like Marisa (a hulking Italian kickboxer) and JP (a vascular dandy who might as well be a wizard). We had the chance to experiment with the SF6 roster - 18 fighters at launch - and it feels almost impossible to pick a favorite. ![]() The mode I spent the most time in, and the one I can’t stop thinking about, was Street Fighter 6’s Fighting Ground, playing against Polygon executive editor Chelsea Stark in casual 1v1 fights. Marisa takes a knee to Luke’s face Image: Capcom It’s also where players can make their ideal fighter, or their weirdest - Capcom offers immense anatomical liberties with character creation in SF6. It’s not as slick nor as pretty as Street Fighter 6’s other modes, but it is the most newcomer-friendly place to start World Tour teaches players the most basic of fighting game basics before sending them off on a meet-and-greet adventure with the Street Fighter cast. I recently dabbled with Street Fighter 6’s various modes, including the fun, Yakuza-like open-world exploration of World Tour, where players can take their custom character to the streets of Metro City and fight virtually any inhabitant there. It’s a far cry from the barebones, esports-focused launch state of Capcom’s last flagship fighting game effort, Street Fighter 5. On top of a solid one-on-one fighting game, Capcom has built a lightweight RPG, a deep set of training tools catering to newcomers and veterans alike, and a proper arcade mode. Capcom appears to be making all the right moves for Street Fighter 6.
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